gdat

Master of Science in Game Design, Art & Technology| Art, Design and Media

As the gaming industry evolves at breakneck speed, powered by artificial intelligence and emerging technologies, a new breed of professional has emerged as essential: the tech-artist. There is a strong demand for professionals that can transcend art/technology boundaries and enable efficient communication and collaboration: Programmers with art and design thinking competence and skills, artists with programming knowledge and abilities. The modern artist needs to be fully capable of adapting to new tech, tools and understand the science as well. 

These hybrid specialists bridge the creative and technical divide, translating artistic vision into interactive experiences while leveraging cutting-edge technology to push creative boundaries. The Master of Game Design, Art and Technology (GDAT) programme at Nanyang Technological University (NTU) offers a pioneering curriculum that merges artistic creativity with technological innovation to meet this critical industry demand.

Revolutionary courses such as Art-Tech Collaboration and AI Generative Art provide deep understanding of the tools and techniques reshaping game development. A project-based learning approach coupled with industry collaborations ensures our GDAT students transition seamlessly from academic exploration to professional practice.

In an unprecedented collaboration between the School of Art, Design and Media (ADM) and the College of Computing and Data Science (CCDS) at NTU, our GDAT programme delivers industry-relevant education where world-class faculty from both creative and computing domains equip you to master the interdisciplinary skills essential for modern game development.

You can complete the GDAT programme in one year on a full-time basis.

Click here for more information on the GDAT programme.

We Welcome Diverse Backgrounds: Applicants from various academic and professional backgrounds are encouraged to apply, including computer science, art, design, media, engineering and other related fields. No prior artistic education is required. Our interdisciplinary programme is designed to accommodate learners with different starting points who share a passion for game design and technology.
  • For applicants whose first language is not English, you must provide an IELTS score of ≥ 6.5 or a TOEFL score of ≥ 90. This requirement is waived if you completed your Bachelor's degree at a university where English was the medium of instruction. All test scores must be less than 2 years old at the time of application.
  • Submission of a personal statement outlining your reasons for pursuing the GDAT programme and your career aspirations in game design and technology.
  • Submitting an artistic portfolio and/or reel is entirely optional but not mandatory. If you choose to submit one, it should showcase your creativity, technical skills and understanding of game design principles and/or visual development for games. Include your best work such as game prototypes, level designs, 3D models, animations, concept art or process documentation. Please disclose any use of generative AI in your work.
  • Two academic or professional referee reports must be submitted via the application portal.
  • Technical Requirements:
    • Portfolio: PDF format (A4), maximum 20 pages with 1-4 images per page, under 20 MB
    • Reel: Maximum 3 minutes in .avi, .mov, or .m4a format, under 80 MB
    • Combined file limit: 100 MB total
    • Alternative: Include direct links to online videos or your website in a PDF (must be accessible without passwords across all major browsers)
Semester​​​FromTo​Courses to Complete​
​Semester 1
(13 weeks)
​August​November​2 core courses
3 electives
​Semester 2
(13 weeks)
​January​April​3 core courses
2 electives

Click here for more information on the programme overview.

​Minimum Candidature
(Term of study)
​Maximum Candidature
(Term of study)​
​Full-Time​1 year​3 years
​Part-Time​​2 years​4 years

To graduate, students have to earn a total of 30 Academic Units (AU). The course structure is as follows:

  • 5 core courses
  • 5 electives

Summary of Graduation Requirements

A minimum CGPA 2.50 is required for graduation.

Compulsory courses15 AU
Elective courses15 AU
Total graduation requirement30 AU